AlphaGo Zero never saw a human game of Go. It beat the version that had, 100 games to 0.
D10 · Learning by Trying
Some things have no answer key, only a score that arrives late. This chapter builds learning from that score, one small picture at a time. You will choose between four cafes, watch an agent learn a grid square by square, and poke it until it finds another way. Then the same loop grows up: networks that play Atari from pixels, programs that beat world champions by playing themselves, robots trained in simulation, and the last stage of training a chat assistant.
- Nobody Gives It the Answer
- Stay or Try Something New
- Mostly Greedy, Sometimes Curious
- Where You Stand Changes the Choice
- A Riyal Today
- How Good Is This Square?
- Learning One Step at a Time
- Curious Early, Careful Late
- Too Many Squares for a Table
- Push Up What Worked
- A Coach Beside the Player
- It Learned the Score, Not the Task
- Playing Against Yourself
- From Games to Robots
- The Same Loop, Pointed at Words